![]() "The second reason is that when you capture facial data, it's like every bone has a keyframe on every frame, and from a technical standpoint it's a nightmare to work with if you want to push a specific expression or if you want to change an expression." I mean, if you saw a real person walking around looking like her you'd think she was odd! First we wanted Elizabeth to not have human proportions, even if you look at her face it's obvious we've given her larger eyes, a larger mouth. "Some of the stuff other people have done with facial capture like LA Noire I think is brilliant, but when we were looking at what we needed. "To be clear, there are different styles," says Robertson. Even in that early model she wouldn't have made it as a star character - she wasn't attractive enough, there were problems - but even there we could really see that in a game where you're moving around so much with a companion you want to elicit an emotional connection to, you really need to be able to see what she's thinking at all times."Īccording to Robertson, to get to the point where Elizabeth could elicit emotion through her face in a way that would be easy for the player to interpret, no mocap was involved. ![]() "The first Elizabeth we tried to do that pushed us towards hand-key was the Gibson girl we showed you," said Robertson, discussing the evolution of her character, "and she had a completely normal-looking face. One of the initial designs, he says, was a version that was mute and could only interact with the player by tugging at their character's arm. The original character design for Elizabeth, the powerful but imprisoned co-protagonist of Bioshock Infinite, was not "attractive enough," animation director Shawn Robertson told Eurogamer.Įlizabeth, with her face somewhat exaggerated and cartoon-like, was designed to be very readable in her expressions However, various versions of her were created, says Robertson, before this was achieved.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |